BioArt

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Biophonic garden

Max4Live Plugin

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Spasm for Live

Social Art

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Whisper down the lane

Immersive Room

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KIII(32)15

Interactive Portrait

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Portrait Series

Installation

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Parallelexistenz

AR Newspaper

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Re:Newspapers

Interactive Room

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Plastique

Computergame

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Sidelives

Interactive Game

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Asteroids 3D

Documentary

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Hitchhike the wind

Neuro Art

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Inna'wave

Interactive Diabolo

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Sounds like vision

Interactive Game

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pd.Bluff

Project Filters

Interaktive

Sound & Music

Audio Development

Project Support

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biophonic_garden


Biophonic garden

Artist

Production: 2014

Biophonic garden raises questions about the communication of plants. An experimental laboratory setup is used to display a possibility to make a dialogue between corn seeds perceivable for the human ear. Sprouted corn seeds are arranged in a grid which is situated in a container filled with water. The acoustic environment beneath the seeds is being recorded by an underwater-microphone, which allows visitors to listen to the dialogue between the seeds. While the roots of the plants are submerged in the water, a constant sine tone of 220 hertz is played into the water. It seems that this has an influence on the growing process of the roots, which bend towards the sound-source.

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Spasm for Live

Conception, Lead Developer

Production: 2012

SPASM 4 Live is a tool for creating a spatial audio composition using Max for Live as the primary user interface. All calculations are performed in the background so the composer can focus on the composition instead of on programming.
Downloads

Software package (.zip)
Github repository: github.com/v2lab/SPASM-4-Live
Manual SPASM 4 Live 0.1 (pdf)

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Whisper down the lane

Project Manager, Director, Head of Audio, Music

Production: 2012

"Whisper down the lane" is a project of students at the University of Applied Sciences in Salzburg, Austria. In summer 2011 the team traveled to Kenya to interview affected people and experts in cooperation with organizations on site. Simultaneously to principal filming a poster campaign was realized to sensitize people about the topic and encourage them to talk about HIV/Aids. HIV and Aids are taboos still in large parts of society although every single person is affected in the face of rising infection rates: directly or indirectly. "We are either infected or affected"

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k3


KIII(32)15

Head of Technology, Developer, Concept, Room design

Production: 2012

"Wir werden die Natur nie vollkommen beherrschen, unser Organismus, selbst ein Stueck dieser Natur, wird immer ein vergaengliches, in Anpassung und Leistung beschraenktes Gebilde bleiben." (Freud, Das Unbehagen der Kultur) This work is part of the 'Tagtraum' Show MultiMediaArt 2012

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Portrait Series

Production support, Technical development, Light design

Production: 2012

Portrait Series consists of interactive portraits which play with the human gaze and behavior. Related to old oil paintings and to photography, these portraits focus on androgyny, the fine line between masculinity and femininity. The work questions how we look at art, which usually is patient to be looked at. This work chooses as its subject characters of androgynous gender. How will the spectator react to the androgynous features of the model? Will they stare at the portraits? Will they feel like being watched, or even ashamed? Portrait Series no.1 and no.2 engages the viewer - who might stare - by looking back. The work reacts if it is approached, and looks outside its frame - at you. Says the artist, Inspired by pictures and paintings which give the suggestion that the portrayed one is always looking at you; I wanted to develop an interactive portrait which is not only looked at, but looks back.

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Parallelexistenz

Production support, Interaction Design, Developer

Production: 2012

Visualization of the loss on individuality by manipulative digital media.

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Re:Newspapers

Production support, Developer, EyeToy Hack

Production: 2011

The project Re: Newspapers concept by Akotoshi Honda.
aims to expand the viewer's awareness of the differences and similarities in the ways news is presented across the globe. The news content is taken from the World Wide Web and channeled to a blank physical newspaper. By interacting with this newspaper, viewers can geographically browse through the current news feeds from a variety of countries.

Used Techiques:
OF + ARTollkit
Processing
Google Newsfeed

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Plastique

Production: 2011

1000 Baloons form a Room
Glows from the inside
Looks nice and pretty;
...like plastic does in general

A nice looking and colorful glowing construction should make you forget about the consequeces of our daily plastic usage.
If viewers enter the sculture, the screens switch from bright colors, to videos of dumping places and plastic sounds awakes the hole structure.
Room and Media course, FH Salzburg

Used Techiques:
pure data
Ableton Live 8 + Reaktor 5

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Sidelives

Audio developer, Soundscape design, Music

Production: 2011

SIDELIVES is a computer game project developed by students of the University of Applied Sciences of Salzburg.
In the utopian futuristic city TAION a giant competition, "The Sidelives Tournament" is held for 100 civilians, with only one rule to follow: You must not sleep.
SIDELIVES is a graduation project realized by a team of master students of the MultiMediaArt course at the Salzburg University of Applied Sciences. This Game was my qualification project 2B of my BSc course

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Asteroids 3D

Concept, Developer

Production: 2011

Asteroids3D is a remake of the arcade game Asteroids released in 1979 by Atari Inc.

->Youtube Video

The object of the game is to shoot and destroy asteroids while not colliding with them. In Asteroids 3D, you control the spaceship with movements of your hands, so it can be played without being touched.

Used Techiques:
Openframeworks
Addons: OpenCv, ofxKinect

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Hitchhike the wind

Tonmeister

Production: 2010

When five young people make their way to one of the greatest ecological disasters of the present, to find freedom and love of life, the question is morally acceptable for a zest for life, in a decaying world.
A provocative invitation to the homogeneous mass of a passive audience to a joint adventure in your mind - but as a group of individual personalities.

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Inna'wave

Concept, (Audio) Developer

Production: 2010

In a multimedia live performance a person controls sound and melody by the power of his or her thoughts.
The project deals with social questions from the field of neuroscience and tries to answer them with the aid of a generative audiovisual orchestral work.

Inspired by Alvin Lucier
Music for Solo Performer

This work was developed as my qualification project 1 of the couse MultiMediaArt, Salzburg University of Applied Sciences.

Used Techiques:
Pure data
Openframeworks and Emotive SDK

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Sounds like vision

Developer, Sound

Production: 2009

In a audio-visual diabolo show the performer uses his instrument as an interface to enlange the stage into an interactive space.
Visuals and audio are controlled by the movement of the diabolo.

Used Techniques:
Openframeworks
Pure Data

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pd.Bluff

Concept, Development

Production: 2009

This interactive game is played by the users voice. Whisteling or singing in different pitches will change the movement of the Bluff.
If the player whistle a high tone, the bluff will go up and if you whistle a low tone, the bluff will go down. By singing a low tone the bluff goes to the right and a sang high tone will it make move to the left.

Used Techniques:
Pure data


Sebastian Frisch (DE) is an artist, musician and developer.
He makes use of a diverse set of media technologies to create immersive experiences and discover possible connections between the digital and the palpable.
His main interest belong to the fields of music, interactive art and cultural hacking.

Sebastian studied Sound Art and Computer Science at Salzburg University of Applied Sciences and is undergoing the ArtScience Master's program at the Royal Conservatory and the Royal Academy of Art, The Hague.

Feel free to contact him by email.

Get his CV + Resume here.
Mail: hello@freshmania.de
Web: www.freshmania.de
Skype: subbasstian
Tel.: +31 647 1000 98

Sebastian Frisch BSc BA
Heindijk 22
3079 PM Rotterdam
The Netherlands
freshmania
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