Max4Live Plugin
Spasm for Live
Social Art
Whisper down the lane
Interactive Portrait
Portrait Series
IDM Track
Shinora
Immersive Room
KIII(32)15
Installation
Parallelexistenz
Dubstep
Rootadaam
AR Newspaper
Re:Newspapers
Dubstep
Azan
Interactive Room
Plastique
Computergame
Sidelives
Interactive Game
Asteroids 3D
Dubstep Remix
Sweetest Girl Remix
Documentary
Hitchhike the wind
Neuro Art
Inna'wave
Interactive Diabolo
Sounds like vision
Interactive Game
pd.Bluff
Interaktive
Sound & Music
Audio Development
Project Support
Spasm for Live
Conception, Lead Developer
Production: 2012
SPASM 4 Live is a tool for creating a spatial audio composition using Max for Live as the primary user interface. All calculations are performed in the background so the composer can focus on the composition instead of on programming.
Downloads
Software package (.zip)
Github repository:
github.com/v2lab/SPASM-4-Live
Manual SPASM 4 Live 0.1 (pdf)
Weblink: http://www.v2.nl/lab/projects/spasm-4-live
Credits:
Developed by V2_ Lab
Sebastian Frisch www.freshmania.de,
Boris Debackere and Artm Baguinski.
http://www.v2.nl/lab
Design: Jasmin Hagleitner, www.eekhoorn.at
2012 V2_ Institute for the Unstable Media
Whisper down the lane
Project Manager, Director, Head of Audio, Music
Production: 2012
"Whisper down the lane" is a project of students at the University of Applied Sciences in Salzburg, Austria. In summer 2011 the team traveled to Kenya to interview affected people and experts in cooperation with organizations on site. Simultaneously to principal filming a poster campaign was realized to sensitize people about the topic and encourage them to talk about HIV/Aids. HIV and Aids are taboos still in large parts of society although every single person is affected in the face of rising infection rates: directly or indirectly. "We are either infected or affected"
Weblink: http://www.whisperdownthelane.com
Credits:
Sebastian Frisch Project Manager and Director
Julia-Pia Huemer Assistant Director and Executive Producer
Julia Zisser Editing and Executive Producer
Andreas Steger Camera and Subtitles
Martin Keindl Camera and Press
Christina Schmolz Screenplay and Color Correction
Victoria Preuer Screenplay and Grafikdesign / Poster Campaign
Hannah Langhagel Audio Post Production
Andrew Nyenya Nyambeau Production Assistant and Translation
Betty Kitili Production Assistant
Angela Kisangau Production Assistant
Charles Kiamba Translation
Portrait Series
Production support, Technical development, Light design
Production: 2012
Portrait Series consists of interactive portraits which play with the human gaze and behavior. Related to old oil paintings and to photography, these portraits focus on androgyny, the fine line between masculinity and femininity. The work questions how we look at art, which usually is patient to be looked at. This work chooses as its subject characters of androgynous gender. How will the spectator react to the androgynous features of the model? Will they stare at the portraits? Will they feel like being watched, or even ashamed? Portrait Series no.1 and no.2 engages the viewer - who might stare - by looking back. The work reacts if it is approached, and looks outside its frame - at you. Says the artist, Inspired by pictures and paintings which give the suggestion that the portrayed one is always looking at you; I wanted to develop an interactive portrait which is not only looked at, but looks back.
Weblink: http://www.v2.nl/lab/blog/selected-projects-summer-sessions-2012
Credits:
Text: http://www.v2.nl/archive/works/portrait-series
Carina Hesper Concept, Director
Sebastian Frisch Production support, Technical development, Light design
Ipad/Iphone version Jan Misker
Model Karlijn@IDmodelmanagement
Make-up, Hair Joyce Kern
Clothing Charlotte Kan
Box prototype Richard Bierhuizen
Special thanks to Marc-Pascal Hesper
Shinora
Composition, Recording, Production
Production: 2012
merge 'the digital' and 'the analog' and let them morph between spaces.
KIII(32)15
Head of Technology, Developer, Concept, Room design
Production: 2012
"Wir werden die Natur nie vollkommen beherrschen, unser Organismus, selbst ein Stueck dieser Natur, wird immer ein vergaengliches, in Anpassung und Leistung beschraenktes Gebilde bleiben." (Freud, Das Unbehagen der Kultur) This work is part of the 'Tagtraum' Show MultiMediaArt 2012
Shows:
Tagtraum exhibition
Credits:
Jasmin Hagleitner Concept, Light, 3D
Caroline Wimmer Concept, Theorie, 3D
Fabien Meid 3D, Modelling
Kurt Steinwald 3D, Animation
Marko Sulz Sounddesign, Music
Andreas Nagl Sounddesign, Music
Parallelexistenz
Production support, Interaction Design, Developer
Production: 2012
Visualization of the loss on individuality by manipulative digital media.
Shows:
Tagtraum exhibition
Credits:
Hans-Christian Kogler kookaburradesign.at
Manuel Lehermayr manuel-lehermayr.at
Zoltan Erdei vimeo.com/user3197704
Felice Wolfram soundcloud.com/justfelice
Rootadaam
Composition, Production
Production: 2011
what should i say... it was a nice journey to dubstep-island... ;)
Re:Newspapers
Production support, Developer, EyeToy Hack
Production: 2011
The project Re: Newspapers
concept by Akotoshi Honda.
aims to expand the viewer's
awareness of the differences
and similarities in the ways
news is presented across the globe.
The news content is taken from the
World Wide Web and channeled
to a blank physical newspaper.
By interacting with this newspaper,
viewers can geographically
browse through the current news
feeds from a variety of countries.
Used Techiques:
OF + ARTollkit
Processing
Google Newsfeed
Weblink: http://www.ahonda.org/home/renewspapers
Shows:
ISMAR 2011 (CH)
Credits:
Akitoshi Honda Production, Concept, Developer
Alessandro del Gallo Newsfeed
Developed at V2_ Lab (NL)
Azan
Composition, Production
Production: 2011
This tune is my answer to the anti-islam proapanda of western politics.
Credits:
Hannah Langhagel Drums
Krystian Koenig Mastering Tutor
Plastique
Production: 2011
1000 Baloons form a Room
Glows from the inside
Looks nice and pretty;
...like plastic does in general
A nice looking and colorful glowing construction should make you forget about the consequeces of our daily plastic usage.
If viewers enter the sculture, the screens switch from bright colors, to videos of dumping places and plastic sounds awakes the hole structure.
Room and Media course, FH Salzburg
Used Techiques:
pure data
Ableton Live 8 + Reaktor 5
Shows:
Plastique Exhition, Fh Salzburg 2011 (At)
Credits:
Gwendolyn Henn (Mentoring), Pia Huemer, Gregor Sams, Matthias Hempt, Nicola Lieser, Sebastian Koeck, Florian Gapp, Felix Scheiblauer, Fabio Cannalonga, Dominik Sottner, Sebastian Riepp, Martin Keindl, Johannes Piebe
Sidelives
Audio developer, Soundscape design, Music
Production: 2011
SIDELIVES is a computer game project developed by students of the University of Applied Sciences of Salzburg.
In the utopian futuristic city TAION a giant competition, "The Sidelives Tournament" is held for 100 civilians, with only one rule to follow: You must not sleep.
SIDELIVES is a graduation project realized by a team of master students of the MultiMediaArt course at the Salzburg University of Applied Sciences.
This Game was my qualification project 2B of my BSc course
Weblink: http://www.sidelives.at
Credits:
Jonathan Riedler Producing, Gamedesign, Storydesign, Level action staging, Cutscenes, Programming
Marion Kapferer Creative Direction, Art Direction, Concept Art, 3D-Graphics, Printdesign
Mirjam Herman Leveldesign, Level Blocking, Storydesign, 3D-Graphics, Texturing, Gamedesign
Christoph Schoell 3D-Graphics, Concept Art, Animations, Texturing, Cutscenes
Iva Mueller Concept Art, Texturing, Storydesign
Daniel Schwaiger Programming
Annika Mueller Gamedesign, Logodesign, Typography
Extended Team:
Krystian Koenig Sound & Music
Nikodem Milewski Sound & Music
Petr Zapotocky Character-Animations
Malte Langkabel Shader Programming
Philipp Gresse Gamedesign Assistant
Christian Mayer Programming
Philipp Gigler (Programming Assistant
Robin Mueller Programming Assistant
Ellis Sitar Concept Art
Michael Olea Gamedesign
Asteroids 3D
Concept, Developer
Production: 2011
Asteroids3D is a remake of the arcade game Asteroids released in 1979 by Atari Inc.
->Youtube Video
The object of the game is to shoot and destroy asteroids while not colliding with them. In Asteroids 3D, you control the spaceship with movements of your hands, so it can be played without being touched.
Used Techiques:
Openframeworks
Addons: OpenCv, ofxKinect
Shows:
Open House 2011, Fh Salzburg (At)
Sweetest Girl Remix
Composition, Production
Production: 2010
My first Dubstep Tune.
Originally from Whyclef Sean, Naja and
I was banned by the acoustic version of this
Credits:
Original Song:
http://www.youtube.com/watch?v=sXJXLq1lN7U
"Sweetest Girl" Acoustic: Wyclef Jean, Niia, & Jerry Wonda:
http://www.youtube.com/watch?v=RhxsEDyOtzQ
Hitchhike the wind
Tonmeister
Production: 2010
When five young people make their way to one of the greatest ecological disasters of the present, to find freedom and love of life, the question is morally acceptable for a zest for life, in a decaying world.
A provocative invitation to the homogeneous mass of a passive audience to a joint adventure in your mind - but as a group of individual personalities.
Weblink: http://www.hitchhikethewind.at
Credits:
Nina Rath Concept, Camera, Edit assistent
Nikolei Friedrich Idea, Concept, Construction, Navigation
Jan Zischka Camera, Edit
Miriam Friedrich Concept
Michael Friedrich Idea, Concept, Construction, Navigation
Inna'wave
Concept, (Audio) Developer
Production: 2010
In a multimedia live performance a person controls sound and melody by the power of his or her thoughts.
The project deals with social questions from the field of neuroscience and tries to answer them with the aid of a generative audiovisual orchestral work.
Inspired by Alvin Lucier
Music for Solo Performer
This work was developed as my qualification project 1 of the couse MultiMediaArt, Salzburg University of Applied Sciences.
Used Techiques:
Pure data
Openframeworks and Emotive SDK
Shows:
Glade Festival 2011 (UK)
Movida Festival 2011 (AT)
Out of Box Award 2011 (AT)
OpenHouse Fh Salzburg 2010,2011 (AT)
Creative Frames 2010 (AT)
Print:
Quer* #1 (Mediacube Portfolio)
OutofBoxAward2011 Book
Credits:
Felix Hummel Algorithmical Support
Marius Schebella Conceptional Support
Sounds like vision
Developer, Sound
Production: 2009
In a audio-visual diabolo show the performer uses his instrument as an interface to enlange the stage into an interactive space.
Visuals and audio are controlled by the movement of the diabolo.
Used Techniques:
Openframeworks
Pure Data
Shows:
OpenHouse, Fh Salzburg 2010 (AT)
Movida Festival 2011 (AT)
Credits:
Edwin Guggenbichler Developer, Diabolo Perfomer
pd.Bluff
Concept, Development
Production: 2009
This interactive game is played by the users voice. Whisteling or singing in different pitches will change the movement of the Bluff.
If the player whistle a high tone, the bluff will go up and if you whistle a low tone, the bluff will go down.
By singing a low tone the bluff goes to the right and a sang high tone will it make move to the left.
Used Techniques:
Pure data
Shows:
OpenHouse, Fh Salzburg 2009 (AT)
Movida Festival 2010 (AT)
Print:
Quer* #1 (Mediacube Portfolio)
Credits:
Marius Schebella Pd Production support
Felix Hummel Shader
